GPU: random nvidia 512 mb card PSU: Coolermaster B500 Case: NZXT Phantom S240 Addons: NZXT LXE Fancontrol Intel quad gigabit eterhernet card.
I did two tests: one under Windows 8 64-bit with a Radeon HD 7970 and a second under Linux Mint 15 with a Radeon HD 7770.
CPU: Intel i7 6800k 4.2- 4.3 ghz 1.390V CPU Cooler: Corsair H110i GT Motherboard: Asus x99-E LGA 2011-3 RAM: 32GB DDR4 4 x 8 GB Hyperx Fyru 2133 Mhz Storage: Intel 535 240 GB SSD, Intel 530 240 GB SSD, Seagate Barracuda 2.0 TG SSHD GPU: Asus GTX 1070 Dual OC cooled by an NZXT G10 & Intel TS13X running 1904/2126mhz and 4475mhz Memory+Stock Asus GTX 1070 Dual OC Case: INWin GR One Power Supply: Corsair HX850i Monitor: Hitach 49' 4k lowms TV a nd a p Monitor Keyboard: Corasir Vengance K90 & Logitech G13 Speedpad Mouse: Logitech G600 MMO/G602 on an Icemat 2.0 w/glides Speakers: LG LAS455H(D8) Soundbar & Logitech G933 Artemis Spectrum Snow Edition HeadphonesĬPU: AMD FX8320 Stock Cooler: Corsair H100i M otherboard: Asus Sabertooth 990 REV 2.0 RAM:4x4 GB Corsair Vengance Storage: 2 x Kingston Hyperx 120 GB SSD & 4 X Seagate 2 TB SSHD With the release of a new graphics driver with full OpenGL 4.3 support by AMD for Windows and Linux, I couldn’t resist to test compute shaders, one of the media features of OpenGL 4.3.